Hybrid rendering using ray tracing to calculate certain lighting effects such as shadows and reflections is slowly but surely spreading in the gaming industry, even though it is not supported by AMD consoles and video cards. In a blockbuster
It has been confirmed that many upcoming games will include ray tracing.
In a recent interview, the game's producer and director, Clark Jiayang Yang, explained that the addition of ray tracing to Synced is future-proofing, as he believes that within two to three years, this technology will be used in all games in to one degree or another:
“We wanted to make sure that tracing was supported in the game, because if we look two or three years into the future, every game will have this functionality. This will be the new standard. Ray tracing can be used for more than just reflections and shadows - it can be used in a variety of effects like global illumination. We want the game to look realistic, because later on if we don't, people will say, "Hey, this doesn't look good enough." We want to gain experience with the technology now - this will benefit us in the future.”
Young may well be right, because AMD is preparing hardware support for ray tracing for its 2020 graphics accelerators, and the next generation consoles from Sony and Microsoft (also based on AMD chips) will offer this technology. When this happens next year, it will be much easier for game developers to decide to use DirectX Raytracing and similar APIs in their games.
By the way, at the end of October, Unity shared a 40-minute recording of its presentation on the implementation of RTXGI at the Unite Copenhagen 2019 conference. Back at GDC 2019, the company developing the popular game engine announced a collaboration with NVIDIA to implement RTX-based ray tracing in Unity.
Source: 3dnews.ru