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βMost of all, we wanted to ensure that it was exactly the same game,β he began. βDonβt cut anything, donβt change anything if itβs not necessary.β The Poles often advised the Saber Interactive team, busy porting The Witcher to Switch, and over time, thanks to optimization, it was possible to add more and more features to the game, including background shading (ambient occlusion), which will appear in the final version.
There was no need to create any new objects or other elements, just the existing ones were compressed or modified. Character models have undergone little change, but the videos on the engine had to be reduced to 720p. According to Khrzhanovsky, the most difficult to optimize was the Forest in the Swamps and the market in the center of Novigrad, they received the most attention.
In general, it took about 12 months to transfer the project to Switch. βItβs exactly the same game,β says the producer. βYou play it, you feel everything the same, everything remains in place and there is no feeling that something was cut out of it.β The Witcher 3 will release on Switch on October 15th.
Source: 3dnews.ru