Release of Proton 4.2-4, a package for running Windows games on Linux

Valve Company ΠΎΠΏΡƒΠ±Π»ΠΈΠΊΠΎΠ²Π°Π»Π° project assembly Proton 4.2-4, which is based on the developments of the Wine project and is aimed at enabling gaming applications created for Windows and presented in the Steam catalog to run on Linux. Project achievements extend under the BSD license. As soon as it is ready, the changes developed in Proton are transferred to the original Wine and related projects, such as DXVK and vkd3d.

Proton allows you to directly run Windows-only game applications on the Steam Linux client. The package includes an implementation of DirectX 10/11 (based on DXVK extension) and 12 (based on vkd3d) that work by translating DirectX calls to the Vulkan API provides improved support for game controllers and the ability to use full screen mode regardless of screen resolutions supported in games. Compared to the original Wine, the performance of multi-threaded games has been significantly increased thanks to the application of patches "esync"(Eventfd Synchronization).

All changes in Proton 4.2-4:

  • The DXVK layer (an implementation of DXGI, Direct3D 10 and Direct3D 11 on top of the Vulkan API) has been updated to version 1.1.1, in where added support for placing shader code in memory in a compressed form and increased the performance of various games, especially those based on the Unreal Engine 4.
  • Fixed a crash when launching the RAGE 2 game (working on systems with AMD GPUs requires the use of a fresh experimental version of Mesa);
  • Improved support for the Vulkan graphics API, ensured compatibility with the Vulkan build of the game "No Man's Sky";
  • Improved icons for some window managers;
  • Fixed a bug that caused the Wine process to hang when updating the Proton version;
  • Fixed issues with detecting game controllers in Yakuza Kiwami and Telltale.
  • Fixed bugs due to which landscapes were incorrectly generated in the game Space Engineers;
  • Fixed a crash when starting Flower.

Source: opennet.ru

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