The only demonstration of Cyberpunk 2077 gameplay took place in June 2018 at E3 (free access recording
Tomashkevich emphasized that the basic features of Cyberpunk 2077 remained the same: it is still an RPG with a first-person view, a gloomy open world, an emphasis on story and mission variability. But in general, the current build is much more similar to what the studio is aiming for. From past interviews, we know that this also applies to the structure of missions: in March, senior quest designer Philipp Weber (Philipp Weber) and level designer Miles Tost (Miles Tost)
“We are constantly polishing [Cyberpunk 2077], thinking about how to make it more interesting, how to make the gameplay even more impressive,” he continued. — The demo version presented in 2018 was a small part of the game. Then it was not too clear how the open world was implemented and how it all fit into the big picture. We're currently working on a lot of features that haven't been shown yet. I would say that the current form of the game is quite different from what you saw last year.
Developers more than once
According to Tomashkevich, the shooting mechanics of Cyberpunk 2077 are something between a realistic shooter and an arcade. “It's still an RPG, so the game has a lot of characteristics,” he explained. - Enemies also have parameters. Of course, everything will not be as believable as in some shooter about the Second World War, when you are killed with one shot, but at the same time it will not go down to the arcade level, as in the games that you cited as an example [the journalist called Borderlands and
Speaking about personal sources of inspiration that are reflected in Cyberpunk 2077, Tomashkevich named Vampire: The Masquerade - Bloodlines. It is similar to the iconic 2004 RPG in terms of its use of a first-person perspective, non-linearity, and dialogue design. “For me, this is the perfect example of a first-person game and an RPG in general,” he admitted. The designer was also heavily influenced by The Elder Scrolls series and the original Deus Ex.
Describing the gameplay as a whole, the leader focused on decisions and their consequences. “Everything you do matters,” he said. — […] In terms of gameplay, [Cyberpunk 2077] offers a lot of freedom. It lets you play the way you want." Characters are also of great importance: the manager believes that many of them will be remembered by gamers for a long time.
The designer also talked about what CD Projekt RED wants to achieve with Cyberpunk 2077. “I've always seen games as an opportunity to try new things, to push existing boundaries,” he said. For example, when we developed
Although during the last meeting with investors, developers
When asked about the release date, the designer replied with the expected phrase: "It will be released when it is ready." According to unofficial sources (for example,
Source: 3dnews.ru