After three years of development, Rigs of Rods 2026.02 has been released. It develops a realistic simulator of cars, ships, planes, helicopters, trains, and other modes of transport. The project uses the OGRE graphics engine and a custom deformable body physics engine to simulate vehicle movement, damage, and deformation. The code is written in C++ and distributed under the GPLv3 license.
The simulator began its development as a research project by Pierre Michel-Ricordel in the field of soft-body physics. After the project attracted the community's attention, thousands of different maps and vehicles were created for the simulator. The user is provided with complete freedom of movement and the ability to use various maps and vehicles with realistic movement and damage models, including simulations of complete destruction.

Among the changes in the new version:
- Support for custom panels has been implemented. Panels can now be loaded from the repository and selected in the configurator without manually editing files. The ability to use custom fonts and alternative layouts in panels has been added.

- Support for standalone tools (gadgets) created using scripts and loaded from the repository has been added. Tools are accessed via the top menu.

- Added support for external resource packs (Assetpacks) for modding.
- A new "addonpart" package for vehicle customization has been introduced, supporting automatic fitting of components.
- A new "Tuning" item has been added to the top menu, featuring a fully-featured tuning editor that allows you to create your own car configurations, add/remove individual components from the "addonparts" collection, and make manual changes.

- The vehicle information interface has been updatedβdisparate panels have been combined into a single tab-based panel that brings together all vehicle data and specifications.

- The Repository Manager interface has been improved. Detailed information about downloaded mods is now synchronized with the web catalog and includes details such as descriptions, images, and thumbnails. Files for download are now offered in a separate sidebar. Mods can now be downloaded in the background without blocking the interface.

- Sound support has been expanded. A realistic Doppler effect has been implemented. The ability to link reverb settings to landscape elements has been added. A sound attenuation effect due to geometry collisions has been implemented.
- The Live Repair mode has been redesigned, featuring a new indicator and an toggleable tooltip panel in the interface.

- Landscape editing mode has been improved. Support for saving landscape changes to a separate file has been added.

- The built-in script editor has been transformed into a fully-fledged tool (gadget) that supports code folding and formatting, offers a catalog of categorized script examples, and provides visual error reporting.
- Added a new "Engine Tool" that allows you to edit engine parameters and modes in real time.
- The road editing script has been converted into a separate "Road Editor" tool and expanded to include a hovering side-scrolling camera, similar to the camera implementation found in strategy games.
- Added the "OGRE Inspector" diagnostic tool for displaying a scene from the perspective of the OGRE 3D renderer.
- A function for sending external HTTP requests using cURL has been added to the server API for scripts.
Source: opennet.ru
