Gears 5 on PC will get support for asynchronous computing and AMD FidelityFX

Microsoft and The Coalition have shared some technical details about the PC version of the upcoming action game Gears 5. According to the developers, the game will support asynchronous computing, multi-threaded command buffering, as well as new AMD FidelityFX technology. In other words, Microsoft is taking a close look at porting the game to Windows.

Gears 5 on PC will get support for asynchronous computing and AMD FidelityFX

In more detail, asynchronous computing will allow video cards to perform graphics and computing workload at the same time. This feature provides efficient resource allocation and allows for higher frame rates. Multi-threaded buffering allows processor instructions to reach the graphics accelerator faster, preventing the latter from being idle. This will lead to better performance and lower latency.

Gears 5 on PC will get support for asynchronous computing and AMD FidelityFX

Last but not least, The Coalition has promised to add support for AMD FidelityFX through a special post-launch update. This is a set of high-quality post-processing effects that automatically splits various effects into fewer shader passes to reduce load and free up GPU resources. In particular, FidelityFX combines Contrast-Adaptive Sharpening (a special sharpening filter that brings out details in low contrast areas) with Luma Preserving Mapping (LPM) technology to increase the quality of the final picture.

Gears 5 on PC will get support for asynchronous computing and AMD FidelityFX

Gears 5 is set to launch on September 10 on PC and Xbox One. The game is based on Unreal Engine 4 and will be available in the Microsoft Store and Steam (including for Windows 7).



Source: 3dnews.ru

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