PlayStation 5 may not get AMD hardware blocks for ray tracing

The PlayStation 5, like the next generation Xbox One, will be based on AMD's platform, but according to a recent leak, ray tracing may not run on the company's hardware.

PlayStation 5 may not get AMD hardware blocks for ray tracing

Prominent whistleblower Komachi Ensaka recently released some new details about the chips codenamed Sparkman, Arden, Oberon, and Ariel. The first two are rumored to be related to the new Xbox One, while the latter are related to the PlayStation 5, as ΡΠΎΠΎΠ±Ρ‰Π°Π»ΠΎΡΡŒ some time ago.

The new data is interesting because Sparkman and Arden mention ray tracing and variable-precision shading (VRS), while the Oberon single-chip platform and Ariel GPU do not. If these names are indeed associated with the PlayStation 5 console, then Sony may not be using AMD technology for the said effects.

Details about the characteristics of the PlayStation 5 and Xbox One are still unknown, but there are rumors that these systems are very close in power. It was recently reported that Sony's next-gen console currently has a performance advantage, but that gap is expected to close by launch time.

β€œAt the moment, gaming performance is better on PS5. I believe this is due to the fact that the development of hardware and software for the PS5 is at a more complete stage. I really hope that Scarlett bridges this gap completely once they release more mature dev kits and software.

It must be said that since software, not hardware, is Microsoft's traditional area of ​​expertise, it's entirely possible that they could eventually provide better DirectX development software, allowing games to run better on Scarlett even if the hardware is less advanced. ”, - wrote Kleegamefan, a member of the ResetEra forum, who previously reported interesting details about these consoles.

The release of the PlayStation 5 and Xbox One is expected at the end of next year.



Source: 3dnews.ru

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