After three months of development, Luanti 5.12.0 has been released. It's a free, cross-platform sandbox game engine that allows players to create Roblox-like games with voxel mechanics, using various blocks to collaborate with players to build various structures and buildings that create a virtual world. Some games using this engine aspire to clone Minecraft. The gameplay provided by the engine relies entirely on a set of mods created in Lua. The engine is written in C++ using the IrrlichtMt 3D library (a fork of Irrlicht). Luanti's code is licensed under the LGPL, and the game assets are licensed under CC BY-SA 3.0. Pre-built builds are available for various distributions. Linux, Android, FreeBSD, Windows и macOS.
Major changes:
- Switching to the SDL2 library for working with windows and input devices, which allowed adding support for control via touch screens.
- Added support for assigning key combinations to the settings menu.

- The graphical interface now supports animated node textures.
- Fixed texture filtering (textures no longer look blurry).

- A "Reviews" tab has been added to package information pages, showing other users' reviews of the package.

- For game developers, a set_camera method has been added to select the camera mode associated with the player.
- Improved performance of loading and generating game worlds, and provided more efficient indexing in the object storage.
Source: opennet.ru



