Another short video diary has appeared on the Russian PlayStation channel, in which Hideo Kojima talks about his new creation - a post-apocalyptic adventure
βBeing in Iceland, I was impressed - I felt like I was on another distant planet that had just been born. On the one hand, it seemed like it was the near future, and on the other hand, it seemed like a completely different dimension. It seemed that it was a familiar world in all its glory, or a newly created world. I tried to bring that Icelandic vibe to Death Stranding. Such is the worldview, βsaid the famous game developer.
The Decima game engine received from Guerrilla impressed the staff of Kojima Production. However, at a meeting with colleagues from Guerrilla, the team decided to make every effort to make the new game radically different from projects previously created on this engine (
βThe action takes place in the North America of the future. A few decades after what was called the temporal rain that destroyed most of the country. A lot of games and movies start with a short introductory text explaining that it's two thousand years old, the world has become this way, there is such and such, and so on. Death Stranding doesn't. On the contrary, understanding what exactly happened to the world, what year it is and the like - all this comes to the player gradually as you progress. The world is built on the progress of the players during the game, on their primal fears,β Mr. Kojima added.
Death Stranding is available to PS4 owners now, next summer
Source: 3dnews.ru