The official Godot Asset Store, integrated with the Godot engine, has been launched.

After several years of work and several months of beta testing, the official store and catalog of assets and plugins for the Godot game engine—the Godot Asset Store—has been released, replacing the Asset Library. The new catalog is notable for its full integration with the Godot engine, and support for it has already been added to the Godot 4.7 branch, which is currently in beta testing. Currently, the catalog only supports free assets; support for paid products and a donation system are promised to be added later.

New features compared to the Asset Library include asset rating and review, access to download analytics, the ability to provide multiple versions for download, a changelog page, and support for assigning tags to assets, including custom tags. Access to the Asset Store shares the same account system as Godot's infrastructure; for example, if a user has a forum account, they don't need to create a separate Asset Store account.

Developers are encouraged to begin migrating their assets from
Asset Library in the Asset Store. We decided not to automatically migrate this due to the need to obtain permission from each author for the migration, the need to transfer files from third-party resources to our own hosting, and the unwillingness to migrate long-unsupported legacy assets. Access to the Asset Library catalog will be retained in the future to support older versions of the Godot engine, but will be set to read-only mode.

Initially, the Godot Foundation did not want to create its own official asset catalog and relied on the ecosystem and existing platforms like itch.io, but ultimately changed its mind due to a number of issues. Launching the Asset Store will free the community from confusion over app stores (many users were unsure which store was recommended by the Godot Foundation), address copyright and abuse issues (some catalogs hosted paid versions of free assets without attribution), and eliminate technical debt (the Asset Library used its own account system, not integrated with other Godot services).

Source: opennet.ru

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