Author: ProHoster

How to write a smart contract in Python on the Ontology network. Part 1: Blockchain & Block API

This is the first part in a series of educational articles on creating smart contracts in Python on the Ontology blockchain network using the SmartX smart contract development tool. In this article, we will begin our acquaintance with the Ontology smart contract API. The Ontology smart contract API is divided into 7 modules: Blockchain & Block API, Runtime API, Storage API, Native API, Upgrade API, Execution Engine API and […]

The story of one small project twelve years long (about BIRMA.NET for the first time and frankly first-hand)

The birth of this project can be considered a small idea that came to me somewhere at the end of 2007, which was destined to find its final form only 12 years later (at this point in time - of course, although the current implementation, according to the author, is very satisfactory) . It all started with the fact that, in the process of fulfilling his then official duties in the library […]

Schrödinger's trusted boot. Intel Boot Guard

We propose to go down to a low level again and talk about the security of firmware for x86-compatible computer platforms. This time, the main ingredient of the study is Intel Boot Guard (not to be confused with Intel BIOS Guard!) - a hardware-supported trusted BIOS boot technology that the computer system vendor can permanently enable or disable at the production stage. Well, the research recipe is already familiar to us: [...]

Notes from a Nerd: Framework of Omnipotence

From the author I composed this sketch some time ago as a kind of creative rethinking of the story that I presented here, as well as its possible further development with some free fantastic assumptions. Of course, all this is only partly inspired by the author’s real experience, making it possible to try to answer the question: “What if?..” There is also some plot connection to my […]

How to make a presentation “out of matches and acorns” and prove to everyone that you can shoot even without a designer

There is a constant debate in the hackathon community about whether the design of the presentation that teams present to the jury at the final pitch of the product matters. From November 20 to 22, participants in our pre-acceleration program will have to defend their projects. We started thinking about what role a beautiful presentation plays in this performance and how to make it at least […]

Alpha release of the OpenMandriva Lx 4.1 distribution

An alpha release of the OpenMandriva Lx 4.1 distribution has been created. The project is being developed by the community after Mandriva SA transferred project management to the non-profit organization OpenMandriva Association. A 2.7 GB (x86_64) Live build is offered for download. In the new version, the Clang compiler used to build packages has been updated to the LLVM 9.0 branch. In addition to the stock Linux kernel, the compiled […]

Hackathon in a small company: how to arrange without dumping a load of resources

This article is about the first time I ran a hackathon for a team. Experienced organizers will probably find the material too simple and the story naive. I was targeting those who are just getting acquainted with the format and are thinking about whether to organize such an event. HFLabs does complex things with data: we clean and enrich customer contacts for large companies and build customer databases of hundreds of millions of records. 65 people work in Moscow offices, with about a dozen more working remotely from other […]

A Tale of the Great Depression: Where the Water Tastes Like Wine Coming to Consoles November 29

Dream Bulb Games and Serenity Forge have announced that the adventure Where the Water Tastes Like Wine will be released on PlayStation 4, Nintendo Switch and Xbox One on November 29. Where the Water Tastes Like Wine tells the story of America during the Great Depression through conversations with survivors of the difficult period that you encounter while traveling across the United States. […]

Release of the programming language Rust 1.39

Rust is a multi-paradigm, general-purpose compiled programming language sponsored by Mozilla that combines the functional and procedural programming paradigms with a type-based object system and memory management through the concept of "ownership". What's new in version 1.39: The new asynchronous programming syntax has been stabilized, based on the “async” function, the async move { ... } block and the “.await” operator; Allowed to specify attributes [...]

Fans made a first-person remake of Silent Hill

The Zero Trace Operative team has published on itch.io a concept for a first-person Silent Hill remake that you can play on your PC. Silent Hill is still one of the most beloved games among horror fans. It was released by Konami on January 31, 1999. According to the plot of the game, Harry Mason and his daughter, Cheryl, went to their […]

LizardFS 3.13.0-rc2 cluster file system update

After a year-long lull in development, work on a new branch of the fault-tolerant distributed file system LizardF 3.13 has resumed and the second release candidate has been published. Recently there was a change of ownership of the company developing LizardFS, new management was adopted and the developers were replaced. For the past two years, the project has been withdrawn from the community and has not paid enough attention to it, but the new team intends to revive the previous […]

Video diary about the reunion of the devastated world in Death Stranding

Another short video diary has appeared on the Russian PlayStation channel, in which Hideo Kojima talks about his new creation - the post-apocalyptic adventure Death Stranding. Let us remind you: a video was previously released dedicated to the key theme of connections in the game, which even influenced the creation of the Kojima Productions studio itself. Then a video appeared about the creation of the main character, Sam Porter Bridges, and a video about […]