Author: ProHoster

Pleroma 2.1

The community of enthusiasts is pleased to introduce a new version of Pleroma, a text-based blogging server written in Elixir and using the W3C standardized ActivityPub federated network protocol. This is the second most common server implementation. Compared to its closest competitor, Mastodon, written in Ruby and running on the same ActivityPub network, Pleroma boasts a small […]

How the backend of a hacker game about destroying a server was created

We continue to tell how our laser quest with the destruction of the server was arranged. Beginning in the previous article about the clue to the quest. In total, the backend of the game had 6 architectural units, which we will analyze in this article: The backend of game entities that were responsible for the game mechanisms The backend and platform data exchange bus on the VPS The translator from backend requests (game elements) […]

Red Hat Flatpak, DevNation Day, C Programming Cheat Sheet and Five Webinars in Russian

Useful links to live events, videos, meetups, tech talks and books are below in our weekly post. Start New: Introducing Red Hat Flatpak: Pure Desktop Containers How to use the Flatpak runtime to build containerized desktop applications on top of Red Hat Enterprise Linux 8.2. Kubernetes and hybrid cloud using Skupper (DevNation Tech Talk video tutorial) Deploying cloud […]

Develop a video platform in 90 days

This spring we found ourselves in very cheerful conditions. Due to the pandemic, it became clear that our summer conferences needed to be moved online. And in order to conduct them online with high quality, ready-made software solutions did not suit us, we had to write our own. And we had three months to do it. Understandably, it has been an exciting three months. But from the outside […]

Video: 7 minutes of gameplay and release dates for Ratchet & Clank: Rift Apart

As promised, as part of the gamescom 2020 opening ceremony, Insomniac Games showed off a lengthy clip of Ratchet & Clank: Rift Apart gameplay. The published 7-minute video is an extended version of the Ratchet & Clank: Rift Apart gameplay trailer, which was shown at The Future of Gaming show in June. In addition to the gameplay video, Insomniac Games […]

Nightmare for Two: Horror Little Nightmares II Goes on Sale February 11

Publisher Bandai Namco Entertainment and studio Tarsier announced that the horror adventure Little Nightmares II will be released on February 11 on PC, Xbox One and PlayStation 4, and will reach Xbox Series X and PlayStation 2021 by the end of 5. In Little Nightmares II you will take on himself the role of a little boy named Mono, who finds himself in […]

On the other side of the stage: BioWare showed footage from Dragon Age 4 and talked about the development of the game

As part of Opening Night Live, the opening ceremony of gamescom 2020, a video was shown dedicated to the BioWare studio and the development of Dragon Age 4. According to team leader Casey Hudson, the project is still in the early stages of production. In the video, viewers were shown individual frames from the game and were shown how the process of creating various elements and recording the voiceover took place. Fresh […]

openSUSE Jump alpha release with binary packages from SUSE Linux Enterprise

An initial prototype of the experimental openSUSE Jump distribution, created as part of an initiative to bring the development and build processes of openSUSE Leap and SUSE Linux Enterprise distributions closer together, is available for testing. ISO images of 3.8 GB in size prepared for x86_64, Aarch64, ppc64le and s390x architectures are offered for download. The traditional openSUSE distribution is built on top of the core set of SUSE Linux Enterprise packages, but the packages […]

Release of the free racing game SuperTuxKart 1.2

The release of Supertuxkart 1.2 has been published, a free racing game with a large number of karts, tracks and features. The game code is distributed under the GPLv3 license. Binary builds are available for Linux, Android, Windows and macOS. In the new release: For low-level window creation and input processing, the capabilities of the SDL2 library are used instead of the Irrlicht engine. The use of SDL2 has significantly improved gamepad support, including […]

Modeling failover clusters based on PostgreSQL and Pacemaker

Introduction Some time ago, I was given the task of developing a PostgreSQL failover cluster that operates in multiple data centers connected by fiber within the same city and is able to withstand the failure (for example, blackout) of one data center. I chose Pacemaker as the software that is responsible for failover, because this is the official solution from RedHat for creating failover clusters. It is good because […]

Incremental VDS backup with a site on 1C-Bitrix in Yandex.Cloud

It was necessary for me to backup the site to 2C-Bitrix: Site Management 1 times a day (files and mysql database) and store a history of changes for 90 days. The site is located on a VDS running CentOS 7 with "1C-Bitrix: Web Environment" installed. Additionally, make a backup copy of the OS settings. Requirements: Frequency - 2 times a day; Keep copies for the last […]

Monitoring a Kubernetes Cluster: An Overview and Introduction to Prometheus

Consider the concept of Kubernetes monitoring, get acquainted with the Prometheus tool, and talk about alerting. The topic of monitoring is voluminous, it cannot be disassembled in one article. The purpose of this text is to provide an overview of the tools, concepts and approaches. The material of the article is a squeeze from an open lecture of the Slurm school. If you want to complete the full training, sign up for the Infrastructure Monitoring and Logging course […]