Category: Blog

AVIF 1.2 image format introduced

After three years of development, the AVIF 1.2 (AV1 Image Format) specification has been published. It utilizes the intraframe compression technologies used in the AV1 video coding format. The AVIF data container is similar to HEIF. In addition to standard dynamic range (SDR) images, AVIF supports high dynamic range (HDR) and wide-gamut color space images. […]

Nim 2.2.6 programming language release

Nim 2.2.6, a systems programming language, has been released. This update comes six months after the release of version 2.2.4 and includes 141 commits with bug fixes and performance improvements. Nim is a statically typed, compiled programming language with Python-inspired syntax and Lisp-like metaprogramming capabilities. The language compiles to C, C++, and JavaScript, delivering C-level performance […]

Release of Devuan 6.0 distribution, fork Debian 13 without systemd

The release of the Devuan 6.0 "Excalibur" distribution, a fork, has been released. Debian GNU/Linux, shipped without the system manager systemd. The new branch is notable for its transition to a package base Debian Live builds (1.7 GB) and installation ISO images for the amd64 architecture are available for download. Packages are built for the i386, amd64, armel, armhf, arm64, ppc64el, and riscv64 architectures. The project maintains forks for approximately 400 packages. Debian, [...]

TidesDB 1.0 embedded storage engine supporting ACID transactions is now available

The first stable release of the TidesDB project, a library for storing key/value data, has been published. The project can be used as a standalone engine or embedded into applications. Key features include support for ACID transactions and optimizations for efficient data storage on flash drives and in RAM. The code is written in C and distributed under the MPL 2.0 license. […]

Qt Creator 18 Development Environment Release

Qt Creator 18, an integrated development environment for creating cross-platform applications using the Qt library, has been released. It supports both classic C++ development and the use of QML, a language that uses JavaScript to define scripts and CSS-like blocks to define the structure and parameters of interface elements. Ready-to-use builds are available for Linux, Windows and macOS. In […]

Shotcut 25.10 Video Editor Release

The release of the Shotcut 25.10 video editor, developed by the author of the MLT project and using this framework for video editing, has been published. Support for video and audio formats is implemented via FFmpeg. It is possible to use plugins with the implementation of video and audio effects compatible with Frei0r and LADSPA. Among the features of Shotcut, one can note the possibility of multi-track editing with the composition of video from fragments in various source formats, […]

Kernel port introduced Linux for WebAssembly, running in the browser

On the kernel developers mailing list Linux Patches implementing the Wasm architecture for the kernel have been published Linux, which allows the kernel to be compiled into WebAssembly intermediate code for subsequent direct execution in a web browser without the use of emulators. In addition, for the kernel Linux The project implemented the ability to run executable files in the ".wasm" format and prepared a "web console" driver to simulate working with the console […]

Release of Pacman 7.1 package manager

Pacman 7.1, the package manager used in the Arch distribution, is now available. LinuxAmong the changes, the following are noteworthy: Mandatory digital signature verification for packages and files in the repository database is now enabled by default (the SigLevel setting is set to "Required" by default). Missing or invalid signatures will now result in termination with an error by default. Sandbox isolation has been strengthened […]

Release of the FPDoom project 1.20251101, developing ports of Doom and other games for push-button phones

Release 1.20251101 of the FPDoom project is now available. It allows you to run classic Doom, its expansions, and other ports of games on the Spreadtrum SC6531 chip and its variants, a common chip found in inexpensive push-button phones. The project includes ports of vanilla Doom, as well as Duke3D, Shadow Warrior, Blood, Wolfenstein 3D, Heretic, Hexen, and the InfoNES, Snes9x, and gnuboy emulators. The ports are bare-metal applications that run […]

Π’ Debian intend to add Rust to the list of mandatory dependencies of APT

Julian Andres Klode, the main maintainer of the APT project, announced the decision to add Rust code to the APT package manager, as well as to include the Rust compiler, the Rust standard library, and the Sequoia project's PGP toolchain, written in Rust, among the required dependencies. The changes are scheduled to be implemented no earlier than May 2026 to give port developers time to develop. Debian [...]

KDE now allows you to customize the visual borders of elements.

Nate Graham, a quality assurance developer for the KDE project, has published the latest KDE development report. The most notable changes being developed for the KDE Plasma 6.6 release, scheduled for February 12th, include: The maximum number of virtual desktops has been increased from 20 to 25 (allowing virtual desktops to be displayed in a 5x5 grid). Support for the xdg portal has been added for […]

Wine 10.18 Release. Share Windows-games running through Wine and Proton approached 90%

The experimental release of the open source Win32 API implementation, Wine 10.18, has been published. Since the release of 10.17, 30 bug reports have been closed and 298 changes have been made. The most important changes: In WoW64 mode (64-bit) Windows-he-Windows), which provides 16/32-bit execution Windows-applications on 64-bit Unix systems, memory mapping for OpenGL has been implemented using the Vulkan API. Support for memory forwarding has been added in WoW64 mode […]

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